// This may look like C code, but it's really -*-$ C++ -*-
/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef WQAPPLICATION_H_
#define WQAPPLICATION_H_
#include <Wt/WApplication>
#include <boost/thread.hpp>
/*! \file WQApplication */
class QString;
namespace Wt {
class DispatchThread;
/*! \class WQApplication WQApplication WQApplication
* \brief An application class that provides interopability between
* Wt and Qt.
*
* This class provides interopability between the Wt's multi threading
* model and Qt's threading requirements for QObject. This is needed
* because Qt's object model, which defines a hierarchy of QObjects,
* requires that every QObject in the hierarchy is created from within
* the same thread. In addition, Qt's signal/slot system is
* thread-aware and behaves very differently when a signal is emitted
* from within a different thread than the thread in which the
* receiver object lives.
*
* Wt on the other hand does not guarantee that every event is
* dispatched within the same thread. This is a side effect of the
* fact that Wt uses thread pools in combination with asynchronous I/O
* to be able to serve multiple connections simultaneously without
* requiring a high number of threads.
*
* Therefore, you cannot manipulate a QObject hierarchy, or propagate
* events using Qt's signal/slot system, in a multi-threaded Wt
* application server, since this is likely to violate Qt's
* thread/object assumptions, without taking precautions (as are
* implemented in this application class).
*
* This class spawns a QThread that is dedicated to a single
* application instance, and used for event handling, after your
* application is constructed. You should not create any Qt objects
* from the constructor, but rather from the create() method, which
* runs within the context of this thread. Likewise, you should not
* destroy Qt objects from the application destructor, but from the
* destroy() method, which also runs in this thread.
*
* You may enable a Qt event loop in this QThread, by setting the
* option in the constructor. In this way, you can use QTcpSocket and
* other Qt classes which rely on the presence of an event loop. Note
* that Qt requires that you instantiate a QApplication object before
* you can use a Qt event loop (only one is needed per process, so it
* may be shared between multiple Wt sessions). You need to do this
* yourself, and a convenient location could be within your main()
* function.
*/
class WQApplication : public WApplication
{
public:
/*! \brief Constructor.
*
* Create a new application with Qt threading support.
*
* Set <i>enableQtEventLoop</i> if you wish to enable a Qt event
* loop within the thread context, e.g. when you wish to use certain
* non-GUI classes that require the presence of an event loop (such
* as QTimer, QTcpSocket, ...).
*
* Note: you should not create Qt objects from within the
* constructor. Instead, reimplement create(), which is called after
* construction, from within the QThread.
*/
WQApplication(const WEnvironment& env, bool enableQtEventLoop = false);
protected:
/*! \brief Initialize Qt objects in your application within the
* QThread context.
*
* Reimplement this method to construct your Wt widget and Qt object
* hierarchy within the context of the dedicatd QThread.
*
* This method is called from within the library after your
* application is created.
*/
virtual void create() = 0;
/*! \brief Finalize your application within the QThread context.
*
* Reimplement this method to safely destroy Qt object hierarchy.
*
* This method is called from within the library before your
* application is deleted.
*/
virtual void destroy() = 0;
/*! \brief Notify an event to the application within the QThread
* context.
*
* This method is the equivalent of WApplication::notify(), but runs
* inside the QThread context. The default implementation simply
* calls WApplication::notify().
*/
virtual void realNotify(const WEvent& e);
virtual void notify(const WEvent& e);
virtual void initialize();
virtual void finalize();
private:
bool withEventLoop_;
DispatchThread *thread_;
friend class DispatchThread;
};
/*! \brief Conversion function from QString to WString
*
* Lossless conversion between these two unicode string classes.
*/
extern WString toWString(const QString& s);
/*! \brief Conversion function from WString to QString
*
* Lossless conversion between these two unicode string classes.
*/
extern QString toQString(const WString& s);
}
#endif // WQAPPLICATION_H_
|