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The SDL (an abbreviation of 'Simple Directmedia Layer') is 'a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer' [1].
Example | Screenshot |
5: moving an image over a background image in a 2D OpenGL environment |
Note that some of these examples are also shown for the Qt library.
Go back to Richel Bilderbeek's C++ page.
Go back to Richel Bilderbeek's homepage.