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This is a successful approach to solve the
Qt FAQ How to cross-compile a Qt Creator project from Ubuntu to a windows executable?,
following [1].
See MXE for more information about MXE.
Downloads
Technical facts
Application type(s)
Operating system(s) or programming environment(s)
IDE(s):
Project type:
C++ standard:
Compiler(s):
Libraries used:
Boost: version 1.42
STL: GNU ISO C++ Library, version 4.4.5
Qt project file: CppQtCrosscompileToWindowsExample15.pro
#-------------------------------------------------
#
# Project created by QtCreator 2010-09-25T09:43:28
#
#-------------------------------------------------
QT += core
QT -= gui
LIBS += -lboost_filesystem-mt -lboost_system-mt
TARGET = CppQtCrosscompileToWindowsExample15
CONFIG += console
CONFIG -= app_bundle
TEMPLATE = app
SOURCES += main.cpp
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main.cpp
Process
For installation, follow the approach by described by [1].
In the folder with your project
richel@richel1-desktop:~/2Projects/Website/CppQtCrosscompileToWindowsExample15$ i686-pc-mingw32-qmake
richel@richel1-desktop:~/2Projects/Website/CppQtCrosscompileToWindowsExample15$ make
make -f Makefile.Release
make[1]: Entering directory `/home/richel/qtsdk-2010.04/bin/Projects/Website/CppQtCrosscompileToWindowsExample15'
i686-pc-mingw32-g++ -c -pipe -O2 -frtti -fexceptions -mthreads -Wall -DUNICODE -DQT_LARGEFILE_SUPPORT -DQT_NO_DEBUG -DQT_CORE_LIB -DQT_THREAD_SUPPORT -I'/home/richel/mingw-cross-env-2.15/usr/i686-pc-mingw32/include/QtCore' -I'/home/richel/mingw-cross-env-2.15/usr/i686-pc-mingw32/include' -I'/home/richel/mingw-cross-env-2.15/usr/i686-pc-mingw32/include/ActiveQt' -I'release' -I'/home/richel/mingw-cross-env-2.15/usr/i686-pc-mingw32/mkspecs/unsupported/win32-g++-cross' -o release/main.o main.cpp
i686-pc-mingw32-g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -Wl,-s -Wl,-subsystem,console -mthreads -Wl -o release/CppQtCrosscompileToWindowsExample15.exe release/main.o -L'/home/richel/mingw-cross-env-2.15/usr/i686-pc-mingw32/lib' -lboost_filesystem-mt -lboost_system-mt -lQtCore -lkernel32 -luser32 -lshell32 -luuid -lole32 -ladvapi32 -lws2_32 -lz
make[1]: Leaving directory `/home/richel/qtsdk-2010.04/bin/Projects/Website/CppQtCrosscompileToWindowsExample15'
richel@richel1-desktop:~/2Projects/Website/CppQtCrosscompileToWindowsExample15$
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Now the Windows executable can be found in the /release folder.
External links
Acknowledgements
Thanks to Mark Brand for contacting me: at the first try this approach failed and Mark let me try this approach
again.
[1] http://mingw-cross-env.nongnu.org/#tutorial
Tutorial
Step 1: Download and Unpack
First, you should ensure that your system meets mingw-cross-env's requirements. You probably need to install some stuff.
When everything is fine, download the latest release:
wget http://download.savannah.nongnu.org/releases/mingw-cross-env/mingw-cross-env-2.15.tar.gz
and unpack the tarball:
tar -xzvf mingw-cross-env-2.15.tar.gz
If you don't mind installing it in your home directory, just skip the following step and go straight to step 3.
Step 2: System-wide Installation (optional)
Now you should save any previous installation of the mingw-cross-env. Assuming you've installed it under /opt/mingw (any other directory will do as well), you should execute the following commands:
su
mv /opt/mingw /opt/mingw.old
exit
Then you need to transfer the entire directory to its definitive location. We will assume again you use /opt/mingw, but feel free to use any other directory if you like.
su
mv mingw-cross-env-2.15 /opt/mingw
exit
We're almost done. Just change to your newly created directory and get going:
cd /opt/mingw
Step 3: Build mingw-cross-env
Enter the directory where you've unpacked the mingw-cross-env. Now it depends on what you actually want ? or need.
If you choose to enter:
make
you're in for a long wait, because it compiles a lot of packages. On the other hand it doesn't require any intervention, so you're free to do whatever you like ? like watch a movie or go for a night on the town. When it's done you'll find that you've installed a very capable Win32 cross compiler onto your system.
If you only need the most basic tools you can also use:
make gcc
and add any additional packages you need later on. You can also supply a host of packages on the command line, e.g.:
make gtk lua libidn
You'll always end up with a consistent cross compiling environment.
After you're done it just needs a little post-installation.
Step 4: Environment Variables
Edit your .bashrc script in order to change $PATH:
export PATH=/where mingw-cross-env is installed/usr/bin:$PATH
Note that any compiler related environment variables (like $CC, $LDFLAGS, etc.) may spoil your compiling pleasure, so be sure to delete or disable those.
Congratulations! You're ready to cross compile anything you like.
Step 5a: Cross compile your Project (Autotools)
If you use the Autotools, all you have to do is:
./configure --host=i686-pc-mingw32
make
Don't worry about a warning like this:
configure: WARNING: If you wanted to set the --build type, don't use --host.
If a cross compiler is detected then cross compile mode will be used.
Everything will be just fine.
Step 5b: Cross compile your Project (Qt)
If you have a Qt application, all you have to do is:
i686-pc-mingw32-qmake
make
If you are using Qt plugins such as database drivers or graphics plugins, you should also have a look at the Qt documentation about static plugins.
Step 5c: Cross compile your Project (Makefile)
If you have a handwritten Makefile, you probably will have to make a few adjustments to it:
CC=$(CROSS)gcc
LD=$(CROSS)ld
AR=$(CROSS)ar
You may have to add a few others, depending on your project.
Then, all you have to do is:
make CROSS=i686-pc-mingw32-
That's it!
Step 5d: Cross compile your Project (OSG)
Using static OpenSceneGraph libraries requires a few changes to your source. The graphics subsystem and all plugins required by your application must be referenced explicitly. Use a code block like the following:
#ifdef OSG_LIBRARY_STATIC
USE_GRAPHICSWINDOW()
USE_OSGPLUGIN(<plugin1>)
USE_OSGPLUGIN(<plugin2>)
...
#endif
Look at examples/osgstaticviewer/osgstaticviewer.cpp in the OpenSceneGraph source distribution for an example. This example can be compiled with the following command:
i686-pc-mingw32-g++ \
-o osgstaticviewer.exe examples/osgstaticviewer/osgstaticviewer.cpp \
`i686-pc-mingw32-pkg-config --cflags openscenegraph-osgViewer openscenegraph-osgPlugins` \
`i686-pc-mingw32-pkg-config --libs openscenegraph-osgViewer openscenegraph-osgPlugins`
The i686-pc-mingw32-pkg-config command from mingw-cross-env will automatically add -DOSG_LIBRARY_STATIC to your compiler flags.
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Go back to Richel Bilderbeek's C++ page.
Go back to Richel Bilderbeek's homepage.
