Go back to Richel Bilderbeek's homepage.

Go back to Richel Bilderbeek's C++ page.

 

 

 

 

 

(C++) NDS graphic modes

 

The NDS has seven NDS graphic modes [1]:

 

 

Note that background 0 is always in text mode.

 

 

 

 

 

References

 

  1. libnds documentation, under the enum VideoMode
     
    Main 2D engine
    ______________________________
    |Mode | BG0 | BG1 | BG2 |BG3 |   T = Text
    |  0  |  T  |  T  |  T  |  T |   R = Rotation
    |  1  |  T  |  T  |  T  |  R |   E = Extended Rotation
    |  2  |  T  |  T  |  R  |  R |   L = Large Bitmap background
    |  3  |  T  |  T  |  T  |  E |
    |  4  |  T  |  T  |  R  |  E |
    |  5  |  T  |  T  |  E  |  E |
    |  6  |     |  L  |     |    |
    -----------------------------

    Sub 2D engine
    ______________________________
    |Mode | BG0 | BG1 | BG2 |BG3 |
    |  0  |  T  |  T  |  T  |  T |
    |  1  |  T  |  T  |  T  |  R |
    |  2  |  T  |  T  |  R  |  R |
    |  3  |  T  |  T  |  T  |  E |
    |  4  |  T  |  T  |  R  |  E |
    |  5  |  T  |  T  |  E  |  E |
    -----------------------------
     

 

 

 

 

 

Go back to Richel Bilderbeek's C++ page.

Go back to Richel Bilderbeek's homepage.

 

Valid XHTML 1.0 Strict