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(C++) GetMazeDistances

 

GetMazeDistances is a maze code snippet to calculate the distances of all squares to the exit of a maze (for example one created with CreateMaze/CreateSloppyMaze) Walls are given the highest possible value. If the algorithm below is too confusing, For a perhaps more straightforward, though slower algorithm, view GetMazeDistancesSlow.

 

 

 

 

 

Project and source code

 

Operating system: Ubuntu 10.04 LTS Lucid Lynx

IDE: Qt Creator 2.0.0

Project type: Qt4 GUI Application

Compiler: G++ 4.4.1

Libraries used:

 

 

 

 

 

#include <vector>
#include <assert>

//From http://www.richelbilderbeek.nl/GetMazeDistances.htm
std::vector<std::vector<int> > GetMazeDistances(
  const std::vector<std::vector<int> >& maze,
  const int x,
  const int y)
{
  //Assume maze is square
  assert(maze[0].size() == maze.size());
  assert(maze[y][x] == 0); //Assume starting point is no wall

  const int size = maze.size();
  const int area = size * size;
  const int maxDistance = area;
  std::vector<std::vector<int> > distances(size, std::vector<int>(size,maxDistance));
  std::vector<std::vector<int> > distances(size, std::vector<int>(size,maxDistance));
  {
    //Calculate the distances
    int distance = 0;
    distances[y][x] = 0; //Set final point
    std::vector< std::pair<int,int> > found;
    found.push_back(std::make_pair(x,y));

    while(found.empty() == false)
    {
      ++distance;
      std::vector< std::pair<int,int> > newFound;

      const std::vector< std::pair<int,int> >::iterator j = found.end();
      for (std::vector< std::pair<int,int> >::iterator i = found.begin(); i!=j; ++i)
      for (std::vector< std::pair<int,int> >::iterator i = found.begin(); i!=j; ++i)
      {
        const int x = (*i).first;
        const int y = (*i).second;

        if ( maze[y-1][x] == 0 //No wall
          && distances[y-1][x] == maxDistance) //Not already in solution
        {
          distances[y-1][x] = distance;
          newFound.push_back(std::make_pair(x,y-1));
        }
        if ( maze[y+1][x] == 0 //No wall
          && distances[y+1][x] == maxDistance) //Not already in solution
        {
          distances[y+1][x] = distance;
          newFound.push_back(std::make_pair(x,y+1));
        }

        if ( maze[y][x+1] == 0 //No wall
          && distances[y][x+1] == maxDistance) //Not already in solution
        {
          distances[y][x+1] = distance;
          newFound.push_back(std::make_pair(x+1,y));
        }

        if ( maze[y][x-1] == 0 //No wall
          && distances[y][x-1] == maxDistance) //Not already in solution
        {
          distances[y][x-1] = distance;
          newFound.push_back(std::make_pair(x-1,y));
        }

      }
      found = newFound;
    }
  }
  return distances;
}

 

 

 

 

 

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