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(C++) Proxy (Design Pattern)

 

The Proxy is a Design Pattern to 'provide a surrogate or placeholder for another object to control access to it' [1]

 

 

 

 

 

References

 

  1. Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides. Design Patterns. 1995. ISBN: 0201633612.

 

 

 

 

 

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