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SearchAndDestroyChess is a variant on chess, also called Kriegspiel or Dark Chess. In SearchAndDestroyChess you can only view that part of the board that is 'seen' by your pieces.
There is also a console/MS-DOS version of SearchAndDestroyChess called SearchAndDestroyChessConsole.
The following special rules apply to SearchAndDestroyChess:
a player cannot be in chess, nor in checkmate. Instead, if the king is captured, the capturer wins. This is because it is possible for a king to be in check without knowing it
Normal rules to en passant capture apply. But when a pawn can be captured en passant, this pawn is visible. This makes a pawn look sideways for only one turn. This is because the attacker must be able to see that he/she can make an en passant capture
Normal rules to castling apply, except that castling can take place when in chess and through attacked squares. This is because it is possible for a king to be or getting in check without knowing it
a pawn always gets promoted to a queen
SearchAndDestroyChess is programmed in C++ using the IDE C++ Builder 6.0. It uses the STL, VCL and Boost libraries.
One month after putting SearchAndDestroyChess online, I found out I wasn't the first to have invented this variant :-(.
Feel free to post your feedback about this game at Programmer's Heaven.
SearchAndDestroyChess, a special kind of chess game |
Go back to Richel Bilderbeek's games.
Go back to Richel Bilderbeek's homepage.