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(Game) ReversiVcl

 

I first programmed Reversi around the age of eighteen in QBasic. At the 24th of September 2007 in three hours time, I've programmed it in C++. Most of it is in STL, except for the graphical user interface, so it will be easily ported to any other graphics library.

 

On the 30th March of 2008, I got an assignment to program a console version of Reversi. It can be found at my Reversi Console page. It made me improve the Reversi class also used in this version.

 

The source code is hosted at the ReversiVcl GitHub.

 

 

 

 

 

Downloads

 

 

 

 

 

 

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